Game Dev Portfolio

Independent Projects

I’m Going to Hell

Surreal, low-brow Point and Click adventure game.

  • Language: C#
  • Platform: Unity3D
  • Engine: Custom-built “8-Bit” NES inspired
  • Role: Sole developer and artist

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A tiny experimental NES game written in assembly. Runs in emulators or on real hardware with a flash cartridge.

  • Game source on GitHub: Link
  • Downloadable ROM: Link

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Other Projects



Released 2015 on Steam for PC and macOS, 2017 for PS4 and 2019 for Nintendo Switch

Lovecraftian, single-stick, roguelike bullet-hell.

  • Language: C#
  • Platform: Unity3D
  • Role: Lead Developer and Creator

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Professional Roles

Software Engineer at Google Stadia, working on unreleased prototype game incorporating emerging technologies