Independent Projects
I’m Going to Hell
Surreal, low-brow Point and Click adventure game.
- Language: C#
- Platform: Unity3D
- Engine: Custom-built “8-Bit” NES inspired
- Role: Sole developer and artist
Motherlode
A tiny experimental NES game written in assembly. Runs in emulators or on real hardware with a flash cartridge.
Other Projects
Deathstate
Released 2015 on Steam for PC and macOS, 2017 for PS4 and 2019 for Nintendo Switch
Lovecraftian, single-stick, roguelike bullet-hell.
- Language: C#
- Platform: Unity3D
- Role: Lead Developer and Creator
Professional Roles
Software Engineer at Google Stadia, working on unreleased prototype game incorporating emerging technologies
Previously:
- Software Engineer at Anki, Inc. working on the robot Cozmo
- Technical Director and Lead Developer at Workinman Interactive / Bread Machine Games