Game Dev Portfolio

Current Project

I’m Going to Hell

Surreal, low-brow Point and Click adventure game.

  • Language: C#
  • Platform: Unity3D,
  • Engine: Custom-built “8-Bit” NES inspired
  • Role: Sole developer and artist

More Info

Other Projects

cTy8GaG

I Won’t Die

On Hold

Roguelike RPG set on a post-apocalyptic, Western-themed Mars.

  • Language: C++
  • Platform: SFML Library
  • Role: Sole developer and artist

 

deathstate_world02_02

Deathstate

Released 2015 on Steam for PC and macOS and 2017 for PS4.

Lovecraftian, single-stick, roguelike bullet-hell.

  • Language: C#
  • Platform: Unity3D
  • Role: Lead Developer and Creator

More Info

 

Professionally

Technical Director and Lead Developer at Workinman Interactive / Bread Machine Games

Workinman Interactive

Bread Machine Games